In case you haven’t noticed, the Clash of Kings tournament is in just under two months – October 22nd/23rd to be exact. There’s been lots of talk of armies around Mantic HQ – mainly people who forgot to get their armies ready swearing they’ll do it next year. With a little effort, there’s still time to get your army ready – you’ll just need a lot of models for the tournament’s 2,000 point limit. Fortunately, the clearence sale has you covered. As part of our warehouse clearance, we’ve put together a number of discounted bundles of Kings of War models – withe everything from Monsters to Cavalry. These bundles can be used to bolster an existing force or even start a completly new one. Kings of War has a very open army building system, where you could take an all Stormwind Cavalry army if you wanted to, or field an army of Werewolves lead by a deadly Lykanis. For the Evil Overlords amongst you, we’ve also put together a great bundle of minions to populate your dungeons – or join your forces in Kings of War. Conatining one of every single minion model for Dungeon Saga, this set comes pre [...]
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In case you haven’t noticed, we’re having a bit of clear out on the webstore. The warehouse is full and we’re about to recive two kickstarter shipments, so we need to clear as much space as we can! Mars Attacks is one of the products we have on sale. The Box game is on sale at a discounted price and we’ve also got two great value bundles to sink your teeth into. For those of you who haven’t played it, Mars Attacks is an amazing game. The first turn of the first game I played, a giant bug flew in, picked up a martian, the promptly flew off with him in it’s clutches. Why can’t all games start like that? It’s simple to pick up and can change at any moment, making it great for familys (or close-knit gaming groups). In my opinion, this is the game you play to get away from other more rules-heavy games – to give your mind a break. Zak got a little carried away a took some pictures of what the Mars Attacks Mega Bundle nets you (The DreadBall team rules are in there, but hiding). As you can see it it’s packed with [...]
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According to GCPS studies, the ‘Brokkrs‘ are one of the castes of Forge Father society, holding a lower station than most others of their race. This is clearly evidenced – it is argued – by their lack of armour and low-tech weaponry. Brokkrs perform menial tasks, such as mining, bartering and repair work, making them the group of Forge Fathers most commonly encountered by humanity. The information that the GCPS is using is flawed. Brokkrs are not a caste within Forge Father society, but rather the remains of one of the great clans of the Star Realm. Centuries ago, the Brokkvalheim Clan had grown tired of the traditions and hidebound nature of Forge Father society. They struck out on their own, abandoning the old ways and launching into exploration and negotiations with alien species. The other clans disowned them for this, leaving the ‘Brokkrs‘ to find their own destiny. Without the strictures and advice of history, the Brokkr Clan was unstable. new methods brought risks with it and they swiftly descended into greed and anarchy, or open war with other races. Eventually, the clan was all but destroyed and their broken remnants returned to Forge Father society – although they [...]
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Steel Warriors are the line infantry for Forge Father armies. For these Dwarfs, combat is not only a vocation, but a way of life. Whilst the military of the GCPS eventually experience a disconnect with civilian life, to a Forge Father, these two are one and the same. They approach war with the same skill and pragmatism as they do all other facets of life. Even when they leave their lord’s armies, they still remember how to fight, forming up into Militia when the need arises. The Forge Fathers have lengthy lifespans, measuring in the centuries. Age is rarely a hindrance to them, warriors becoming more skilled over time, honing their skills to extraordinary levels. The veterans of the Steel Warriors wield heavy weapons; the products of the Forge Father’s technological mastery. From Hailstorm Autocannons to Mjolnir Missile Launchers, these venerable fighters bring the rage of the storm to the enemy, firing thunder and lightning into their foes. This results in their well known moniker – Stormrage Veterans. For some warriors, the stern and taciturn ways of their brethren are too restrictive. These reckless individuals favour flame weapons – most commonly the Dragon’s Breath flame thrower – and attack their [...]
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Pathfinders act as the forward scouts of Enforcer operations. Their role is to identify, analyse and report on enemies present, without being spotted or engaging. As such, they are normally the first forces to be deployed into active Deadzones; their training and stripped back equipment favouring stealth over force. It would be a mistake to assume that this makes them less of a threat than their more heavily armoured comrades. The Pathfinders are selected from the most intuitive and tactical of line Enforcers to receive advanced training. Even with their iron wills and enhanced physiology, less than half of the candidates who undergo this training will be successful. Those that do succeed will become the true elites of the Enforcers. It is not unusual for Pathfinders to be tasked with critical, yet near impossible missions – the elimination of key enemy commanders, securing of vital assets, or the sabotage of supplies and resources. In the midst of a full-scale incursion, it will be the Pathfinders who identify and tag primary vectors such as Plague 1st Generation Mutants or Veer-Myn Brood Mothers. Tracking these creatures is no easy task, as the leaders are defended by the most powerful warriors they can [...]
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The Enforcers are the finest warriors that mankind has to offer. Enhanced far beyond the abilities of a normal human and equipped with the most advanced technology credits can buy the Enforcers are utterly unswerving in their devotion to humanity’s secretive rulers; the Council of Seven. Their origins remain a mystery, although they appear to be human, at least in part. Their strength and speed surpass that of humans, making them a match for the other creatures that they must face. In addition, they are suited in fully-enclosed armour. This advanced technology is actually manufactured by the Forge Fathers and purchased exclusively by the Council of Seven. Both sides see this as too lucrative a deal to pass up, despite the fact the Enforcers and Forge Fathers regularly clash in Deadzones. Whilst the Enforcers are commonly deployed against inhuman threats such as the Veer-Myn or Plague, they are also used to enforce the will of the Council within the GCPS. The Enforcers are unquestioning in their execution of their orders, even if they are deployed against humans. It is not uncommon for Enforcers to be used by the Council to eliminate troublesome Corporations, or to seize vital assets which [...]
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Following on from the recent 2nd Edition of the sci-fi skirmish game Deadzone, the Warpath Universe expanded range is now available to pre-order! Warpath Universe is an affordable range of high quality science-fiction figures compatible with Deadzone, our forthcoming Warpath mass battle game in early 2017. There are three new kits that have never been available separately before – the Enforcer scouts known as Pathfinders, updated Forge Father Steel Warriors (that can also be built as Stormrage Veterans and Rekkhyrrs) and the rat-like Veer-Myn Nightcrawlers. Also available are the Veer-Myn Progenitors and the re-release of the Forge Father Brokkrs and the GCPS Strider – that can be used with Enforcers, Plague or Rebs, too! These are perfect for Deadzone players looking to expand their Strike Teams, those wanting to get started with Warpath or add characterful additions to any miniatures collection! All of the rules for playing games with these models are included in the Deadzone 2nd Edition Rulebook, which is available separately or as part of the Deadzone boxed game. You can also use them with the Warpath Beta rules available to download from our Free Rules page! We’re also supporting Deadzone with the release of the brand new [...]
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With only six days left until the end of the DreadBall 2 Kickstarter, we thought we’d take a look at the massive variety of teams that play the galaxy’s greatest sports game! You can add any of these as add-ons on the Kickstarter, including the brand new Matsudan, Neo-Bots and Yndij! Pledge now! Don’t know the difference between a Mutant and a Mechanite? Unsure whether it’s culturally insensitive to call a Forge Father a Dwarf? Are all Zees really actually named “Zee”? Fret not! This quick spotter’s guide to all known DreadBall teams is here to help you get on your feet! Trontek 29ers (Humans) The original and the best all-Human team to take to the DreadBall pitch, the TronTek name promises excellence in athleticism. The ultimate all-round team. They are able to adapt to any situation and, while they do not excel at anything, they are able to take advantage of other team’s weaknesses by simply having none of their own. Greenmoon Smackers (Marauders) Lean, mean, green – The Greenmoon Smackers are the original bruisers of the Dreadball circuit. The strength of the Orcs is used to smash their way through the lines of their opponents. When [...]
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There are just 9 days remaining of DreadBall – The Futuristic Sports Game 2nd Edition on Kickstarter and here are 5 reasons we think you should get involved: 5) The Galaxy’s Greatest Sport Stunning strikes, bone-crunching slams, DreadBall is the only sci-fi sports game with fast, frantic action and stunning match-ready miniatures. 4) Competitive Leagues and Tournaments DreadBall 2nd Edition is supported by a huge range of balanced, unique teams and a competitive league system that promotes player advancement and repeat play, with further support coming from Organised Play packs, global rankings website and free core rules from our website. 3) Which team will you choose? A massive amount of choice, there are currently 27 DreadBall teams to choose from, each with unique playstyles and balanced rules in the Team Guide. Choices include bashy Marauders, teleporting Teratons, lightning-fast Veer-myn and transforming Robots, we will have a comprehensive guide to choosing a team on the blog over the next few days. 2) Set in the unique Warpath universe Even as the races in the Warpath universe tear themselves apart in fierce battles on the fringes of space, so to do they tear themselves apart on the DreadBall pitches of the far [...]
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“All right you miserable bar-stewards,” Jesus Ortiz barked at the hapless members of the DGB Rules Revision Committee, “I’m locking this door, and I don’t want to see any of your ugly mugs until we’ve got these rules nailed down harder than the furniture at a Zee convention!” The members of the Committee shared a forlorn look as the heavy wooden doors of the conference room slammed shut behind the great man, the aroma of the cheap cigar he kept clenched between his expensive teeth at all times left behind him. “Well,” said the Chairman, a pudgy man in his mid-thirties clearly out of his depth, “you heard the man. Let’s get cracking…” Being given the task of working on the Galaxy’s Greatest Sport is a privilege and a responsibility, and one that every member of the Rules Committee takes seriously. Drawn from the DreadBall community, these are people who live and breathe DreadBall, who know every one of its quirks and are dedicated to making the Galaxy’s Greatest Game even better: Pete Fullergreen Tim Jackson Arthur Monteath-Carr Lee Montgomery Jeffery Shortland Rob Taylor Joining us are the DreadBall Alpha Squad: Our lead playtesters who between them have played more [...]
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