Rule 4: Remember the Long Game
It’s the start of the game. You’ve got eight plucky players to choose from. You’ve just read the previous section, so you’re clued up about what the different positions do and how you’re going to use them. The question is, which two players do you put in reserve?

A lot of new coaches make the mistake of putting all their specialists into the arena from the word go, and letting the all-rounders cool their heels. This might seem like a sensible idea at first, because it’s easy to see Jacks as spares, just waiting to take the place of their betters when the inevitable injuries start happening. As I’m hoping you’ve picked up by now, that’s pretty far from the truth!

DreadBall isn’t like a lot of sports you might be used to. The subs’ bench isn’t a place for second-rate players to wait their until a space opens up. It’s the reserve from which your team’s going to draw its second wind. Injuries are going to occur, and those six starting players are going to be the ones to bear the brunt of them. Do you really want to put all of your favourite players in a position where they can be taken out of play almost immediately? Lose two or three of your specialists at the start of the game, and you may as well hand the initiative to your opponent there and then. Accept the fact that your starting line-up is going to take a few hits and you won’t go far wrong.

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