The Basilean army can be divided roughly into four parts. You have the Paladins, wandering warrior-scholars who march to war wielding shining greatswords; the Men-at-Arms, disciplined ranks who fight with spear and sword; the Elohi, angelic guardians of the faith; and the Sisterhood of Basilea.

 

The Sisterhood are the sworn defenders of Basliea’s priories and nunneries, a martial order that can be rallied together in times of war to march on the Hegemony’s foes. They eschew armour in favour of speed, placing them in stark contrast to the Paladins they find themselves fighting alongside. Their foot troops arm themselves with heavy flails and glaives, weapons which are as ritually significant as they are deadly.

Although Sisterhood Infantry are a light unit in Kings of War, they have the Crushing Strength, which combines with the army’s Holier than thou! rule to make them surprisingly handy in combat. Furthermore, their decent Nerve score and Headstrong rule mean they’re staunch and reliable on the battlefield.

 

Massive, tawny beasts native to the mountains of Tarkis in central Basilea, the semi-intelligent Gur Panthers are deadly hunters. They have been employed in warfare for millennia but do not breed in captivity, and so a large part of Tarkis has been set aside as a wilderness where they may mate and hunt. They cannot stand the scent of men, and will not allow themselves to be ridden by any but women – except, of course, the holiest Paladin heroes who opt for a most extreme and noble sacrifice…

While Paladin Knights fulfil the role of heavy cavalry in the Basilean force, the Lancers are the epitome of light cavalry; their Speed of 10, coupled with Nimble, means they can be relied upon to be in the right place at the right time. However, they still pack a hefty punch! A regiment has twenty attacks (compared to the sixteen that most light cavalry get) and the unit has Crushing Strength (1), making their inevitable flank and rear charges all the more devastating.

 

Most of the orders of Sisterhood eschew armour for speed, and act as skirmishers, light cavalry, scouts, and infiltrators. Nowhere is this more obvious than their chariots. Unlike the brutal war machines of other armies, these swift creations are almost silent as they sweep around the battlefield to harry the enemy’s flanks. The glaives and flails of the chariots’ crew are deadly, but not as lethal as the Gur Panthers that draw them. 

If you like the idea of the Lancers, but you want to trade some speed for a bit more punch, you’d do well to look at the Panther Chariots. They have a point less Speed, but they make up for it with better Defence and Melee. You can field a unit of six of them, which puts out a frankly amazing 30 attacks – which you can boost up to 60 or 90 if you get into the flank or rear of a unit! I’d like to see anything stand up against that.

Make sure you check back later today, where we’ll be looking at the Men-at-Arms in some detail. We’re showing off Basilean stuff all week on the blog, so make sure you check back every day!

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