Featuring almost 200 cards, The League of Infamy will have more replay value than knives up a goblin’s sleeves. Check out some of the cards below.
Villains never play nice! Disorder cards can be used to stitch up your ‘fellow’ players and gain that all-important Infamy. You’ve always got to keep one on the game to see when you can potentially play a Disorder card… or avoid having one played on you.
To stop the wicked villains in their tracks, the heroic Keep Master must use careful tactics and potential surprise attacks. The Keep Deck is used to bring in reinforcements or trigger special events to scupper the baddies!
Each Villain comes with its own character card. Here you will find unique abilities and special moves. Plus, upgrade your villain with new skills and finding equipment, as you explore deeper into the elven sanctuary.
Well, it wouldn’t be a dungeon crawler without some loot to find! The elves have littered the sanctuary with a whole host of items. Will you use it or potentially trade it in for gold at the end of the mission?
No two games of League of Infamy will play the same, thanks to the Chamber Cards. Each time you explore a room, turn over the Chamber Card to find out what treats (or tricks) lay inside. Will it be loot or foes?
Each Defender – from the cute Baby Drakon to the stalwart Tallspear – comes with their own stat card so the Keep Master can clearly keep track of their special abilities and stats.