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A new version of Warpath - the game of mass sci-fi battles - is coming, and we'd like you to help us playtest the rules. They are available to download here:

- Warpath 2015 Rules Download (PDF)

- Warpath 2015 Army List Download (PDF)

- Warpath 2015 Alpha Changes (PDF)

- Warpath Firefight 2015 Download (PDF)

Read this blog post to find out more.

This is your chance to play some games, have your say, and have some fun! We’re really eager to know what people think, and we’ll be collecting feedback here.

What is Warpath?

Warpath is a mass battle sci-fi miniatures game that aims to capture a different style of gameplay, a step removed from the individual models on the battlefield. It takes more of an abstract strategic view, with a strong focus on positioning, suppression, and capturing terrain and objectives. Warpath intends to capture a more contemporary (and hopefully futuristic) style of play – we want to avoid making it Fantasy in Space. Therefore there is a focus on shooting – when units reach melee it tends to be brutal and over very quickly.

The mechanics are relatively simple as with most Mantic games, but they aim to present a wealth of tactical choice, and the game will be won and lost on the decisions made by the players. When to push ahead; when to hold back; when to sacrifice a unit for a better position; when and where to spend your valuable resources for maximum effect? It will take players a while to master the nuances of the rules, and this is a game where those options can only truly be seen on the tabletop – they will not be immediately obvious from a read-through.

Beyond the core mechanics, we want to create a range of armies with a focus on combined arms – an interesting mix of infantry, vehicles, and support units – with a different emphasis and different combinations for each faction. The Enforcers are closest to having a ‘complete’ army in our model range, but to take them the next step they need a vehicle. Considering that even their basic troops have jump packs and jetbikes, tanks made little sense, so we’ve instead taken the Enforcers to the skies…

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