After our previous blog talking a little bit about the early stages of development for League of Infamy (the co-operative dungeon crawler where you play the villains), today we’re explaining a little bit about the background behind the mysterious League.

After the initial decision that the game would be about a group of villains trying to play nicely together, we needed to come up with a good reason about why they were heading off on this little jaunt. After all, a gang of miscreants wouldn’t necessarily choose to work together… without good reason.

Of course, we knew we wanted to set League of Infamy in the same universe of Kings of War (just like we did with Dungeon Saga), so we needed something that would make sense in that context. Initially we tossed around the idea that an Abyssal Warlock had captured the villains and was forcing them to do his bidding… and potentially a bonus mission would be a scenario against the warlock. The characters would each be trying to impress the warlock by performing the most evil deeds possible.

However, that didn’t really feel quite right, and it was back to the drawing board. It was actually during one of our discussions with James and Sophie that the idea of the League came up. They suggested the idea of a mysterious, Illuminati-type organisation that would be sending their evil minions across Pannithor to commit all sorts of foul thievery and dastardly doings. Subsequently the League of Infamy was born.

WHAT IS THE LEAGUE?

The League is a group of shadowy individuals that only care about one thing: money! Lurking in the murky nation of Ophidia, the League has its influence spread across Pannithor. The League only really has one purpose… and that’s to make sure its members become as wealthy and as powerful as possible. As a result, although they’re happy to use ne’er do wells in their schemes, sometimes they may also be helping the good factions of Pannithor. As long as it helps their bottom line.

With League of Infamy, the League has heard that the elves have started to breed drakons – a smaller type of dragon that can be ridden into battle. The concern is that if the elves have an abundance of these powerful steeds, it could tip the balance of power in their favour and the League could lose its influence. Which would be very bad indeed! So, this is a mission that requires ruthless individuals that aren’t afraid to get their hands a bit bloody. Success will result in great rewards. Failure will result in… a messy end.

We like the idea of the League so much, that this board game won’t necessarily be the only time you’ll encounter their devious influence. Remember Darvled from the Edge of the Abyss campaign? Well, let’s just say he’s probably got a Coin of Infamy in his back pocket. There’s also a potential civil war brewing in the dwarfen kingdom, which might come in useful for the League if that region becomes destabilised. And who encouraged La’theal Silverheart (now Bleakheart) to unleash the Nightstalkers… and is now funding the Basileans in their quest to stamp them out?

What’s more, having the League as an organisation with influence across Pannithor, it means we can provide countless adventures for their minions. From the lush fields of the Shires, to the waterways of the Trident Realm… and who knows where else. In our next blog, we’ll start delving deep into the rules!

LEAGUE OF INFAMY WILL BE AVAILABLE IN STORES FROM MAY 24TH. YOU CAN PRE-ORDER NOW FROM THE MANTIC WEBSITE OR YOUR FLGS.

Fed up of playing as the heroes? Bored of always doing the right thing? Want to take part in some devious dungeon delving?

League of Infamy is the occasionally co-operative dungeon crawler for up to 5 players, where it pays to commit dastardly deeds and partake in foul thievery – often against your own party!

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