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Soaring – A Pannithor Story

20th Nov 2025

Matt Gilbert



kings of war 4th edition logo line

Soaring, by Matt Gilbert


3851.CE

All Tharin could hear this high up was the wind and the heavy beat of Bran’s wings. Nature’s silence was his favourite sound. His left hand gripped the pommel of the flight-saddle and he held his lens to his right eye as he surveyed the land far below. Even at such great a distance, he could discern the armies beneath him and understand the flow of the battle. He was tasked with finding the deception. What had the rangers on the ground missed? Where was the enemy hiding? 

He gently guided Bran back round, high over the pines that rose from the steep slopes of Camfaen Pass. Where the ground flattened out into a broad, shallow basin, battle lines clashed and the ground was littered with what could only be the bodies of the dead. A line of bright flashes and white smoke heralded the soft booms that reached his ears some moments later. For the rest, he could only imagine the awful clash of steel, the rallying cries of the champions, and the screams of the dying. 

Dynfawr’s right flank had moved round and was pressing hard on Venngal’s left. Overmaster Venngal liked his mutants, and Tharin reckoned it was a mass of grotesques that Dynfawr’s Ironclad units had now encountered. In the centre, amid what must have sounded like a tremendous earthquake to those on the ground, blocks of earth elementals and obsidian golems slugged it out with heavy, smashing blows. 

Distracted by darkening clouds to the north, and almost too late, he descried the ruse. Bran cawed – his keen eyes had found several bodies of warriors on the edge of the trees. Training his lens on the pines, Tharin rapidly estimated the enemy’s numbers. Bran had levelled out and slowed to allow Tharin a steadier observation. The treeline appeared to disintegrate and melt as the hidden regiments emerged and charged towards the vulnerable artillery and the Imperial left flank. 

Banking sharply, he coaxed Bran into a steep dive. Gwion and Rhian’s ravens appeared and matched Bran’s rapid swoop. Tharin hastily returned his lens to its wallet and signalled to the others with his now-free hand. Gwion dropped a pair of flash bombs which exploded in the air high above the charging horde to attract attention, and Tharin lead the frostwing flight into a well-practiced pattern. 

The pattern was read by the watchers on the ground. Horns blared to signal their allies, and the regiments of Free Dwarf brock riders, waiting in the ravine, snarled into life. Gathering speed, they debouched into the cirque and fanned out wide, before crashing into the stunned ambushers. 

Rhian’s raven screeched and wheeled. Tharin and Gwion snapped round to see what had so alarmed the great beast. The dark clouds had resolved themselves into a vast flock of wailing gargoyles that now descended on the Imperial lines – a host so thick they outnumbered all the combatants from both sides below. Wing, fang and claw hammered into Dynfawr’s forces in a sickening, frenzied bloodbath. 

The Imperial lines collapsed, and now there was a distinct sound to be heard. The helpless frostwings turned away from the slaughter and fled to the high peaks before they attracted the attention of the flying terrors. Their duty now was to warn Lord Thalyth that Dynfawr had failed to stop the advance of their cursed cousins. 

Nature’s silence had been replaced by the keening wail of death, and Tharin would hear it for a very long time, even in his dreams. 


New blogs, videos and stories will be dropping regularly between now and the launch of 4th Edition in December 2025.

4th Edition Pre-Orders are now live and can be found HERE.

Watch out for more exciting Kings of War news HERE.

Have you seen these?

Kings of War Rulebook – 4th Edition

The Kings of War Rulebook contains everything you need to learn the game and build lists for 16 unique factions.

Kings Of War is the elegant, mass-battle fantasy wargame. The fate of Pannithor is in your hands!

Crafted by legendary games designer Alessio Cavatore, this brand-new book is packed with everything you need to muster your soldiers and march them to war!

Inside this stunning hardback book, not only will you find core rules and stats, advanced mechanics, and army lists, but you can also delve deeper into the ever-evolving world of Pannithor with the latest background stories and artwork.

Command legions. Shape history. Rule the battlefield.

£37.50

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Kings of War 4th Edition Claws In The Sand 2-Player Starter Set

New to Kings of War? Start here.

Claws in the Sand is a complete two‑player starter set designed to take you from opening the box to fighting your first battle as quickly (and enjoyably!) as possible. Whether you’re discovering miniature gaming for the first time or bringing a friend into the hobby, this is the perfect place to begin. Get ready for a fantasy battle experience with fast turns and clean rules, all set in the rich and ever-evolving world of Pannithor.

One box, two miniature armies, and a new world of gaming fun lies ahead of you!

“MUST-PLAY: Kings of War has it all, and you’ll love playing it” – Chris, Tabletop Gaming Magazine

“A great starter set. If you’re just getting into Kings of War for the first time, it’s a great buy” – Ash, Guerilla Miniature Games

“A box that is literally packed to the gills with tiny fighting men. The new miniatures are fantastic” – Gerry, OnTableTop


What is Claws in the Sand?

Claws in the Sand is a beginner 2-player starter set for Kings of War (4th Edition), the game of tabletop fantasy mass battles.

Inside you’ll find:

  • Two balanced armies designed to fight each other – the Xirkaali Empire and the Trident Realm
  • All the core rules you need to begin playing Kings of War
  • Enough highly-detailed plastic models, and their bases, to start fighting satisfying tabletop battles
  • Forces that can easily be expanded in future with additional units

Is this good for first-time players?

Definitely – no prior wargaming experience required! To get up and running you will need a couple of things, many of which you’ll likely have at home already. These are (i) a flat table to play on, (ii) some ordinary six-sided dice, (iii) an ordinary tape measure, plus (iv) some glue/clippers for assembling your miniatures.


 

£100.00

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4th Edition Starter Bundle

Pick up both Claws In The Sand and the full-size hardback Core Rulebook in this excellent ‘new starter’ bundle.

Enter the realm of Pannithor and immerse yourself in the world and setting of Kings of War!

Original price was: £137.50.Current price is: £125.00.

BUNDLE


Frostclaw / Stoneclaw Riders Troop

The Alliance is a home for outcasts and the disillusioned from many civilsations who seek a new life and purpose – and the stubborn dwarfs have proved their worth many times over as artisans, labourers and warriors. Free Dwarf Raven-masters set out to subdue the most cunning of the giant mountain ravens of Abkhazla and Halpi. The dwarfs may raise the birds from hatchlings, or have their rangers capture and tame the best of those found in the wild.

Many refugees from the Free Dwarf clans have travelled north of late. Under threat of invasion and unwilling to join the Imperial Dwarfs, these outcasts are drawn to Chill, braving the harsh frozen wastes to reach sanctuary and fight alongside the armies of the Alliance.

£25.00

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Dwarf Brock Riders

It is a long-held tradition that dwarfs prefer to keep their feet on solid ground, and for a long time they were one of the few fighting forces to not make use of cavalry. However, tradition is not something that can stand between Berserkers and a fight. Atop mighty brocks, ferocious beasts with tempers as short as the dwarfs riding them, these unhinged warriors rush headlong into battle with little concern for their own safety. A timely charge from a regiment of Brock Riders has swung the tide of many a battle.

£35.00

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Grotesques Troop

Huge hybrid creatures, Grotesques are disgusting to behold and terrifying to face. These multi-limbed mutants are excessively violent, often tearing their opponents to pieces, leaving little more than chunks of flesh and bone and pools of blood.

 

£35.00

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STL Available

Force of the Abyss Gargoyles

Gargoyles are lesser abyssals spawned from the first circle of the Abyss. Unlike the Lower Abyssals, they are dim-witted, little more than flying beasts driven only by their voracious hunger. They follow the armies of their eager kin into battle, darkening the skies like a sinister pall, ready to plunge down on the wounded and stragglers. Unlike most other abyssals, gargoyles seem to be able to maintain their form beyond the Abyss for a considerable length of time and can commonly be found amongst the armies of other devoted races.

£25.00

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Mantic Direct