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Valentica – A Pannithor Story

11th Nov 2025

Matt Gilbert



kings of war 4th edition logo line

Valentica, by Matt Gilbert


3856.CE

Rapuhr had risen, stretched, and gone to the window to gather his thoughts. The glass was grubby and too thick in places. It was crudely made and so, contrary to its purpose, mercifully obscured the worst of the miserable sights below. He longed to see his beloved home again, Khe-Luxarn, but it had been over twenty years since he had been there. He imagined it was still as warm and beautiful as he remembered, with clean streets and majestic towers. Not like this cesspit. Valentica arrogantly prided itself on being a city of means and modern sophistication. Laughable really, given the garbage in the murky, rodent-infested streets and the illiterate criminals that ran the place. 

Most of whom were in the pay of Rapuhr of course. 

Here, he went by the name of Master Bodwin – ostensibly a wealthy merchant that had made his legitimate trade in spice routes across the Infant Sea and, to those who needed to know, his illegitimate money from well organised smuggling operations. While both were certainly true, Rapuhr’s real mission had been to slowly infiltrate the city’s government and exert influence by whatever means necessary. His masters’ reach was far, for the god-kings needed to pull the strings that made the world dance to their tune. It suited them that Darvled was a puppet-ruler. What influence or blackmail over him the god-kings had, Rapuhr didn’t know. Nor did he care or want to find out. Rapuhr had carefully and steadily worked his way into the inner circle of Darvled’s advisors. His ascension had to look natural. 

He returned to his desk and gracefully sat, sweeping his heavy cloak to one side over the arm of the chair with an exaggerated flourish. Leaning back and steepling his fingers, he gazed at the others that stood in the room, waiting for him to continue. The ogre, Muttagok, loomed menacingly, appearing to fill more of the room than he actually did. He’d had to twist sideways to get his huge frame through the door, and now stood, watchful, gently balanced on the balls of his feet, ever ready for action.  

Jass was an interesting enigma. She came with a formidable reputation for barbarity and ruthlessness. If you needed answers to troublesome questions, there was nobody better at persuading those with that knowledge to impart it. Standing before him however, was a stylish, immaculately presented young lady that could effortlessly mingle at any high-society function. No doubt every part of her expensive finery concealed a large cache of blades, hooks, and other pernicious tools of her trade. 

One look at Bog on the other hand, told you exactly all you needed to know about the goblin, his life and his motivations. He twitched and shifted unconsciously from foot to foot, fidgeting with a nasty looking shank he would use to pick his teeth and nails, while his sly, beady little eyes darted round the room. It seemed impossible he could be still for any length of time. And yet his undeniable skill at assassination, burglary, and just about any other activity that required extreme patience, scheming, and stealth suggested that perhaps such adventure gave him the tranquillity the rest of his life did not. Of course, the missing ear, finger, and countless scars across his whole body suggested that perhaps things had not always worked out as he had planned.  

Rapuhr paused a few more seconds until he believed the silence was suitably uncomfortable. 

“Your target,” he began, “is the organisation known as the Hand of Freedom.” 

“Do we get to kill them?” Bog squeaked, his interest now piqued. 

Jass glanced sideways at the excitable goblin and then turned back to address Rapuhr. 

“I’ve heard of them,” she said, “but I wasn’t aware they posed much of a threat to anyone or anything. Spymaster Sorril’s agents have been watching the anti-Darvled cults for years, and they seem pretty innocuous. At least, so he told me last week.” 

“Sorril isn’t as clever as he thinks he is.” Rapuhr lowered his hands into his lap. “Some of his agents are my agents too, and what they have pieced together means my own plans may be… disrupted. And they seem to be better connected, and financed, than we previously thought.” 

“And you need us to kill them!” Bog’s eyes gleamed. 

“He needs us to get answers.” Muttagok’s deep voice reverberated through the room. 

“To some very specific questions.” Rapuhr leaned forward. “Firstly, I understand that there is a tailor on Wyrm Street near the arches that may currently have a book of names and operations. It passes between members of the Hand so that it isn’t ever in a single place. I want that book.” 

“And then kill him?” 

“No, Mr Bog. The book is likely encoded so we need our tailor to tell us how to decipher it. I believe he fancies himself some kind of troubadour in the local inns. I’d like you to make him sing.” Raphur registered the half-smile that fleetingly graced Jass’s face. 

“He’ll then need to be kept quiet,” Bog’s eyes widened, “but not totally silenced, yet, in case we need him later.” Raphur shot the goblin a stern look. “You will need to move quickly. He is known for spending too much time in his cups on occasion, but his absence will not go unnoticed for long. His accomplices will go further into hiding if they suspect anything, even if we know who they are. We will lose the advantage.” 

Raphur leaned into the back of his chair once more. “There is one other item I need before we move to end the activities of the Hand.” He pulled a drawer open and took out a battered piece of parchment, on which a charcoal sketch of an amulet had been artfully depicted. “While not directly related to the Hand itself, this piece has a certain… sentimental value, and is currently in the possession of the other known member. You, Bog, will use your particular skills to recover this for me. Quietly.” 

The goblin hopped from one foot to the other, practically quivering. “And then I can…” 

“And then,” Raphur cut across him, nodding to Muttagok and Jass, “you two will have found out all the other members of the Hand and where they meet, and you will pay them a visit to ensure they never meet again.” He fixed Bog with a steely glare. “And the heads of the ‘hyrda’ that are not attending the soiree your friends will be gatecrashing, will then all need removing at the same time, before they get a chance to realise what’s hit them.” 

Bog abruptly stopped moving and grinned, eyes sparkling. “Yesss.” 


New blogs, videos and stories will be dropping regularly between now and the launch of 4th Edition in December 2025.

4th Edition Pre-Orders are now live and can be found HERE.

Watch out for more exciting Kings of War news HERE.

Have you seen these?

4th Edition Gamers Bundle – with FREE Pannithor Map

Claim a FREE expanded Pannithor Map poster when you purchase both the Core 4th Edition Rulebook (hardback) and the first 4th Edition Expansion book: Invasion (hardback).

Note: the Expansion books will be available in Limited Edition hardback format for their initial launch. Any future print runs will be made available in softback format.

 

 

Original price was: £85.00.Current price is: £75.00.

Webstore Exclusive Pre-Order Nov 2025

4th Edition Grand Master Bundle – FREE Map, Bag & Turn Counter

Exclusive 4th Edition Grand Master Bundle – own a piece of Kings of War history

Celebrate the launch of Kings of War 4th Edition with this exclusive, limited-edition bundle, packed with incredible collector’s items and gaming accessories.

When you purchase the Kings of War Core 4th Edition Rulebook and the first 4th Edition Expansion Book: Invasion, along with a full set of Acrylic Token Sets, Card Sets, and Accessory Packs, you’ll receive all these FREE limited extras:

  • FREE Expanded Pannithor Map Poster

  • FREE Xirkaali Turn Counter

  • FREE Kings of War Limited Edition Messenger Bag

But that’s not all, this bundle is especially unique as it includes exclusive signed editions of both launch hardbacks:

  • Your Hardback Core Rulebook will be signed by legendary game designer Alessio Cavatore

  • Your Hardback Invasion Expansion Book will be signed by head of studio Matt Gilbert

Only 375 bundles will ever be made, and once they’re gone, they’re gone!

Don’t miss your chance to own a piece of Kings of War history, and upgrade your experience with premium game accessories. Claim your Grand Master Bundle today!

Original price was: £227.50.Current price is: £175.00.

BUNDLE

Webstore Exclusive Pre-Order Nov 2025

4th Edition Master Bundle – FREE Map & Turn Counter

Claim a free expanded Pannithor Map poster and resin Xirkaali turn counter, when you purchase this bundle – featuring the Core 4th Edition Rulebook, the first 4th Edition Expansion book: Invasion, and a wealth of gaming accessories!

Original price was: £170.00.Current price is: £144.99.

Webstore Exclusive Pre-Order Nov 2025

4th Edition Starter Bundle

Pick up both Claws In The Sand and the full-size hardback Core Rulebook in this excellent ‘new starter’ bundle.

Enter the realm of Pannithor and immerse yourself in the world and setting of Kings of War!

Original price was: £137.50.Current price is: £125.00.

Pre-Order Nov 2025

Kings of War 4th Edition Claws In The Sand 2-Player Starter Set

Choose your side with the Claws In The Sand 2-Player Starter Set for Kings of War, which includes everything you need to command your army and dive into battle: plastic models for both factions, the Kings of War core rules, and assembly guides.

The Xirkaali invasion has begun.

Their fleet crashes onto the shores of Vieshlar, unleashing a tide of war. As chaos spreads, the Green Lady calls upon the Trident Realm to hold the line – buying precious time for the elven defenders to rise.

When the need is great, and the Kings are willing, then there is little in this world that can stop the fury of the waves as they march forth onto the shores of the land dwellers.

£100.00

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Pre-Order Nov 2025

Kings of War Rulebook – 4th Edition

The Kings of War Rulebook contains everything you need to learn the game and build lists for 16 unique factions.

Kings Of War is the elegant, mass-battle fantasy wargame. The fate of Pannithor is in your hands!

Crafted by legendary games designer Alessio Cavatore, this brand-new book is packed with everything you need to muster your soldiers and march them to war!

Inside this stunning hardback book, not only will you find core rules and stats, advanced mechanics, and army lists, but you can also delve deeper into the ever-evolving world of Pannithor with the latest background stories and artwork.

Command legions. Shape history. Rule the battlefield.

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Pre-Order Nov 2025