It’s the final week of the Deadzone Global campaign and we’re going out with a bang. Remember folks, this is your last chance to get involved and stop those pesky rats taking over Magnetar… because at the moment, it’s not looking great for none-ratty factions.

Also, don’t forget that this week, there’s an extra Firefight element to proceedings, so make sure you upload your Firefight battle results too. More details on that below. First up though, let’s check in on the various locations to see how many the Veer-myn are winning everyone is getting on.


This has been one of the most tightly fought fights in Magnetar. Initially the Enforcers looked like they were heading for an easy victory, but then started experiencing resistance from an unlikely source… the Rebs. As we headed into the weekend the Enforcers and Rebs were both tied for control, but now the Enforcers have slightly nudged ahead. Can the Rebs snatch a win in the final week?


The Veer-myn are looking unstoppable in the Research District. After the GCPS initially fought back, the rats have pulled out in front. Unless something spectacular happens over the course of this week, we reckon the Veer-myn are going to get their filthy paws on whatever top secret tech the Mazon Labs facility was hiding.


It looked like the Veer-myn were going to storm ahead in the Port District too but over the course of last week, the Asterians have slowly begun to creep up the leaderboard. Now there’s only a couple of % in it and the Asterians could wrestle control off the Veer-myn.


Out of all the locations, the Industrial District is perhaps the one place where a few factions have a decent chance of taking control. Although the Forge Fathers were winning for most of last week, they’re currently being pipped to the post by the Veer-myn… but it’s anyone’s game here. Both the Asterians and Plague have a chance of pulling ahead, and we think this area is poised for a tense finale.

Remember, you’ve still got time to change the outcome in these locations. It’s not over ‘til it’s over. Or more specifically, it’s not over until June 20th! Come on Mazon Labs, this is your time to shine.


After the weeks since the battle for Magnetar first began, the Council’s lack of success to control the rampaging Veer-myn population had become something of an embarrassment. What’s more, the RebsCast networks have been crammed with footage of Enforcers suffering humiliating defeats, while the Corporation-owned channels struggled to put a positive spin on the increasingly shocking imagery coming from Magnetar.

Typically a Deadzone is a black hole for information, with media channels and communications cut off as soon as Containment Protocols are declared, but Magnetar had been different. Citizens of the Second and even First Spheres were being forced to come to the realization that perhaps the Council was losing command of the situation. Thus the Council’s hand was forced into an overwhelming show of dominance. Some considered simply nuking the planet, but other more PR-savvy advisors recommended taking advantage of the seemingly constant stream of information coming from Magnetar. This was an opportunity for shock and awe tactics. A chance to show the full might of the Council.

Enforcer ships soon appeared in orbit, but this time it wasn’t just ground troops heading to the planet’s surface. Whole squads of Enforcer Operatives, Peacekeepers and Pathfinders were joined by Interceptors and dozens of Striders, while Jetbikes sped alongside them. The Council’s finest began readying their army in the Central District. None would stand in their way and the Council’s dominance would be proven once and for all.


Or so they thought, such a show of force doesn’t come without consequence. The multitude of Veer-myn nests hidden across the planet exploded with experimental, but deadly technology ready to face this new threat and protect the brood. Meanwhile, the Asterians arrived originally as spectators to the warfare, but their efforts to maintain the galactic balance saw them dragged into the conflict. More Marionettes, Cyphers and Drones arrived to back-up those already on Magnetar, should they be pushed into all out war.

Elsewhere, with so many Enforcers massed for battle, the Marauders had awful recollections of the massacre known as the Mandrake Rebellion. Keen for revenge, Marauder mercenaries arrived from across the galaxy, keen to prove they wouldn’t be so easy to extinguish this time. In a similar vein, the Forge Fathers are always determined to prove their authority over the galaxy, so the rumble of Sturnhammers quickly joined the sounds of battle on Magnetar.

Firefight battle shot Asterians vs Forge Fathers on Glacier

Unfortunately, with large numbers of fighters now massed in the Central District, the Plague virus spread like wildfire, and soon a host of terrifying, mutated creatures joined the fray. This left the resident troops of the GCPS with just one option: defend their planet and hope they would survive.

Back in the heart of Magnetar, the Rebs, Nameless and the few Mazon Labs workers that remained on the planet, slunk into the shadows. They hoped that with the focus shifted to the north, they would be left to score some easy victories while everyone else tore themselves apart. The fight for Magnetar had entered its final days.


All this means it’s time for your battles to get BIGGER! You can now submit results from your games of Firefight by heading to the campaign page. Just like Deadzone, there’s no restriction on game size or scenario, so if you’re just starting your Firefight journey, you can upload your first games.

When you head to the results submissions page, just make sure you click on the Firefight logo in order to upload your reports. Just like Deadzone, these battle results will contribute to the overall fate of Magnetar.

If you’ve yet to pick up Firefight, but have a lot of Deadzone minis laying around, you can download the free rules to give it a go. Check them out here.

Have at it folks and let’s see which faction comes out on top!