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The Tale of Axel Tricklebrook – a Champion’s Story

13th Aug 2025

Dan Mapleston



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With the 9th Kings of War Champions company, led by Axel Tricklebrook, about to enter the game in September - here's the backstory of one of the most highly-anticipated boxes yet...


A raging storm. Under water. Over mountains. The seas and rivers boiling.

Axel watched and wept. A dream, he thought. A dream, he hoped. Armies he hadn’t seen for generations. Faces he didn’t recall. Creatures he didn’t recognise. Armies marching from the east that froze his blood.

Suddenly a trickle of water formed at his feet. Then a torrent, followed by a tsunami that swept Axel away. The water filled his mouth and dragged him under toward an inky oblivion.

Axel woke up with a start. His face was damp and for a moment he thought he was back in the dream. He resisted the temptation to fight against the currents. Instead, he blinked his eyes and took a moment to view his surroundings.

Darkness. Just like the dream. No, not quite dark - something was glowing. A pulsating blue that gave off a weak, dying light.

While trying to work out what was creating the light, Axel was startled by a cold puddle of water that fell on his chest, then began flowing upwards towards his face. Weak from slumber, Axel could only watch nervously as the water surged. Suddenly, it stopped and the puddle began to form into a small face with eyes and a mouth.

It smiled at Axel and he began to remember.

“Splish?” he gasped, his mouth almost completely dry. Surely it couldn’t be? Water elementals - even tiny ones like Splish - were meant to return to the rivers or oceans once they had been summoned.

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In response to his question, Splish spun on the spot before nuzzling his master’s gilled face. The water elemental was ice cold, which sent a chill through Axel.

“How long has it been, dear friend?” asked Axel.

The water mage cast his mind back - although it came to him in broken flashes.

He was in a grand hall underneath the waves, surrounded by other gillkin like him, the frog-like riverguard and their grand steeds, naiads and even thuul. Splish was sitting on his shoulder and watching proceedings with relative indifference.

The War with Winter was raging. The seas were covered in towering icebergs, while freezing winds battered the land.

For the cold-blooded gillkin it was a death sentence. Unlike the hardy riverguard, Axel and his brethren were particularly susceptible to the freezing temperatures. Axel had lost count of the friends he had watched slip away while they shivered and struggled for warmth.

“We can’t continue like this,” said Maraxis, a fellow gillkin mage. His claws were shaking with cold and he almost dropped his staff. “The gillkin are dying. Every day I watch my kind pass into the Great Current.”

“What do you suggest?” spat a large pondwarden. “The gillkin are among our best mages. The riverguard rely on your abilities to protect the waterways.”

“But who will protect us?” replied another gillkin to Axel’s left.

“Cowards!” growled the pondwarden and Axel was shocked to hear others pick up his cry, even those riverguard he considered to be friends. Riverguard he had fought alongside.

“Think what you will, but the fact remains we are a dying race,” said Maraxis. “The cold turns our blood to ice. What use are we on the battlefield when we can’t even hold a blade in shaking claws, or speak an incantation because our lips are quivering? We must preserve the gillkin that are left. Our heritage - your ancestors - must not die.”

Accompanied by shouts and jeers from the gathered crowd, Axel and the other gillkin left the chamber. In the hall outside, Maraxis faced them all.

“We must scatter to the corners of Pannithor. Find whatever warmth you can. If the world is not turned to ice, the gillkin will survive and the time will come when we are needed once more. Now go!”

Finally, Axel remembered where he was. He had travelled north, as close to the Abyss as he dared. Its unnatural fires warmed the lands around it - even in the seemingly ever-lasting winter. And so Axel had hidden, deep inside one of the many caves spread across this blasted landscape.

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But now, just as Maraxis had promised, it seemed Axel’s time had come once more.

With stiff limbs he slowly rose, while shooing Splish away, and looked towards the pulsing light. He was delighted to see his coral staff.

He didn’t know how long he had been in the cave. He wasn’t sure whether he would only find a world blasted by ice and snow. What he was sure about though, was that something had called to him and woken him from his slumber.

Grabbing his staff and feeling the comfort of the magical currents returning to him, Axel waited while Splish flowed onto his shoulder.

“Let’s see what awaits us, old friend.”


Written by Rob Burman


Ready to bring one of Pannithor's lost gillkin back to the battlefield? Axel and Splish are yours to command this September in Kings of War: Champions!

Click HERE to pre-order.

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Have you seen these?

Axel Tricklebrook Company Box

Axel Tricklebrook’s Company Box contains 22 Mantic Miniatures, and all the rules and instructions to field this Trident Realm Company in Kings of War Champions, the compact rank and flank miniatures game.

For centuries, Axel has remained concealed deep in the warm caves beneath Pannithor hiding from the scourge of Winter’s wrath – accompanied by his water elemental, Splish. Now a new power rising in the East has awakened this ancient water mage, ready to protect the seas and rivers once more.

Will Axel be able to make sense of this changing world or has he left it too late to fight for the Trident Realm?

£40.00

MGKWR108


Champions Rulebook Digital PDF

Welcome to Kings of War: Champions – a fantasy tabletop game for two players.

Choose your hero (or villain), along with their accompanying troops, then battle it out in fast-paced, tactical conflicts that can be played in around one hour. Use the special commands of your chosen faction to turn the tide or crush your foe as you fight to claim scenario objectives.

Each Company in Kings of War: Champions requires just a handful of Mantic miniatures, so you’ll be waging war in no time!

This digital file pack contains:

  • Rules for playing games of Kings of War: Champions
  • Six exciting scenarios to challenge you and your opponent
  • An introduction to the ever-expanding world of Pannithor
  • Secrets and backstory for the game’s first nine heroes and villains

Plus:

  • A separate PDF full of useful tokens that can be printed and cut out to play the game

Please note:

  • Looking for faction or unit cards? Check inside your chosen Kings of War: Champions company box – you’ll find them already included there as physical printed cards.
£25.00

MGDG236

Digital Mantic Direct

Champions Rulebook and Tokens Pack

Welcome to Kings of War: Champions – a fantasy tabletop game for two players.

Choose your hero (or villain), along with their accompanying troops, then battle it out in fast-paced, tactical conflicts that can be played in around one hour. Use the special commands of your chosen faction to turn the tide or crush your foe as you fight to claim scenario objectives.

Each Company in Kings of War: Champions requires just a handful of Mantic miniatures, so you’ll be waging war in no time!

£30.00

MGKWM128


Kings of War Champions: Faith and Fury 2 Player Starter Set

The righteous Alanis Sallustis and her brave Basileans battle the wicked Bloody Cardinal and his demonic minions.

This 2-player boxed set contains 41 superb Mantic miniatures, a gaming mat, tokens, terrain, dice and all the rules you need to play Kings of War: Champions – the compact, rank and flank game of heroic fantasy battles where legends are forged in battle!

Choose your hero (or villain), along with their accompanying troops, then fight it out in fast-paced, tactical conflicts that can be played in around one hour. Use special commands courtesy of your Hero to turn the tide or crush your foe as you fight to claim scenario objectives.

“They’re not Dwarfs, but what a game! This is hands down the best way to introduce people to our world of Rank and Flank”

ronnie sig

“The perfect fantasy game to play with kids, introducing them slowly into a larger hobby!”

clericsig

£87.50

MGKWM129