Vanguards and raiding forces of Abyssal Dwarfs despoil the Winterlands, probing the Alliance’s defences, looking for a weakness to exploit. Across tundra and snowy plains, and in the ice caverns of the mountains, the Alliance’s fur-clad warriors fight back against the invaders. The city cannot fall, no matter the cost. The secret they are hoarding is too precious to lose.

Ice and Iron is a new supplement for Kings of War: Vanguard. Featuring a brand new narrative campaign in the snowy Winterlands, this book also contains extra scenarios for your own games, rules multi-player, underground and urban skirmishes.


Plus free updated warband cards.

In this deck, you’ll find updated warband cards for a selection of Vanguard units. Each is clearly marked with ‘1.1’ and is designed to replace the currently available cards. Cards included in this deck are:


2 x Abyssal Hellhound cards

Abyssal Warlock

Basilean Warband ability card

2 x Basilean Sergeant

2 x Basilean Gur Panther

Dwarf Warband ability card

2 x Dwarf Ironguard

Dwarf Mastiff Packmaster

Dwarf Flamepriest

Dwarf Steel Juggernaut

Dwarf Berserker Lord

Forces of Nature Salamander Veteran

3 x Nightstalker Phantom

3 x Nightstalker Shadowhound

Nightstalker Shade

Nightstalker Reaper Souldrinker

Northern Alliance Warband ability card

Northern Alliance Ice-Queen

Northern Alliance Thegn

2 x Northern Alliance Ice Kin Hunter

Northern Alliance Snow Troll Prime

Product Type:



Vanguard is a fantasy skirmish. It is a magical place, full of wonder, but also one of conflict and war, as almighty armies clash and empires crumble. Gods and demons roam the world and the skies light up with the crackle of magic. The mortal races strive for dominance across the vastness of the world; from the depths of the oceans, across to the deserts and plains, to the soaring mountain ranges and ice-covered peaks – there is adventure, glory, and peril to be had in equal measure.

Vanguard gives you the chance to explore the world through the eyes of an elite Warband. As neighbors and kingdoms wage war, it’s often the deeds of a hand-picked few – specialists in their trade – that ultimately win wars for their masters. Whether they are tasked with plundering an enemy camp, burning their stores, stealing information or assassination of an enemy commander, the scouting parties of the vanguard are always in the thick of the action, operating alone and in the greatest of danger.

This book includes all of the core rules for playing Vanguard, including unit entries, scenarios, campaign system, advanced spells and abilities, and rules for tying your games into Kings of War!

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