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Christmas Blogs: Armada in 2022

28th Dec 2021

Rob Burman

Have you been keeping up with our exciting Christmas blogs? Well, it’s only day two, so it’s not like there’s been a huge amount to miss so far. Anyway, to make sure you don’t miss exciting details about your favourite game, here’s a rundown of what’s coming up…

  • December 27th – Ronnie’s review of 2021, plus a special digital discount code. You can read that here.
  • December 28th – Armada
  • December 29th – Brush with Death returns!
  • December 30th – OverDrive
  • December 31st – Supporting gaming clubs in 2022
  • January 1st – The Walking Dead
  • January 2nd – Firefight: Second Edition
  • January 3rd – Deadzone
  • January 4th – Kings of War
  • January 5th – The Umbrella Academy: The Board Game

So, today we’re on to Armada. After launching – or should that be setting sail – in 2020 (right in the thick of the pandemic), Armada has continued to go from strength to strength. There are now seven fleets available (orcs, Basileans, dwarfs, Empire of Dust, Kingdoms of Men, Twilight Kin and elves), along with fliers, the amazing magic deck and the Seas Aflame supplement.

However, we’ve got plenty more exciting new releases coming up in 2022, so if you’ve been waiting to jump in – now’s your chance. Let’s take a sneak peek…


After the… ahem… interesting response to the dwarf gun worm, we went back to the drawing board to create two brand-new fliers for the dwarfs.

The dwarfs will now get a giant, armoured raven and a zeppelin. The latter was one of the most requested alternatives to the gun worm. We hope you like these new dwarf fliers… because we’re certainly not changing them again :p

The dwarf fliers are due to take off in February.


The next full fleet release for Armada will be the Salamanders. Since we first teased some artwork of these ships, there’s been a lot of anticipation for their launch. After all, apart from the elves, the Salamanders are some of the most experienced sea-faring folk in the whole of Pannithor.

The Salamanders possess a small but elite navy, with large, powerful ships. Their crews, often commanded by mysterious arkosaurs, are well-drilled – indeed, through some form of racial memory, many salamanders are spawned with knowledge of sailing and naval strategy in their fiery blood. The strange appearance of their battle ships has remained largely unchanged for millennia, and were themselves developed in response to their enemies in the East, foremost amongst them the ancient Xirkaali Empire.

If the imposing forms of their ships weren’t enough to deter most challengers at sea, the belching smoke from their batteries, and the dancing flames at their prows are sights to strike fear into the hearts of sailors everywhere. For the Salamanders are masters of firecraft, which they use to their advantage. The arkosaurs command fire elementals to do their bidding, while their own vessels are protected from flame by armour of drake-pelts and dragonscales.


Their gundecks are packed with heavy guns, and their crews often comprise a contingent of Corsairs, whose firelocks pick off enemy commanders and elite troops during boarding actions with impunity. Upon the Drake’s aftcastles, scorchwings perch, awaiting the call of their master to swoop down and attack the enemy in a fiery conflagration. At the prow of each Drake burns a Crucible of Flame, which smoulders ceaselessly, until an arkosaur commands the greater fire elemental within to come forth and smite their foes.


These formidable ships are usually the largest to be encountered on the Infant Sea, and are powerful enough even without the support of a Drake. In essence a slightly smaller and more nimble version of the mighty Drakes, these ships of the line take their name from the tyrant boarding party who dwell within their armoured crew compartments. Once driven to the brink of extinction, tyrants are increasing in number with each new spawning, and the utter brutality of these hulking brutes is enough to make even an ogre mercenary think twice.


The J’Koor’uk is a solid, versatile vessel, and the most common class of ship in the salamanders fleet. Their balanced lines and numerous guns affords them good sailing ability and the power to speak with authority in battle. The role of the J’Koor’uk is to hold the line of battle in a regimented display of seamanship and gunnery, softening up the enemy for the inevitable decisive assault.

The Salamanders fleet will be available in February and pre-orders will start in January.

Related Products

Armada: 2-Player Starter Set

The Armada Two Player Starter Set is the perfect place to start your journey onto the seas of Pannithor. Inside you’ll find everything you need for two-players to start their own fleet of courageous Basileans or marauding orcs, along with a rulebook, tokens, ship cards and a paper gaming mat. The fight for the oceans is about to begin!

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