New teams added to the latest Dreadball 2 playtest documents

2nd Dec 2016

Rob Burman



FOR IMMEDIATE RELEASE

In a continuing effort to improve the quality of the DreadBall experience for all fans and players, DGBY is proud to announce round three of the DreadBall Provisional Code Amendments. The following proposed changes to DreadBall bylaw are now open to closed-comment by all qualifying Head Coaches allowing you to help shape the future of the Galaxy’s best sport!

Dreadball 2

 

Welcome, sports fans!

The DreadBall Rules Committee is proud to present the third Playtest Packet for DreadBall 2.0. We’re listening to any and all feedback we get from playtesters from all over the world. This week, in addition to releasing six more teams for public scrutiny, we are also finishing up the Advanced rules by releasing rules for Exhibition matches. As always, try to keep playtesting to currently released teams, even if you have to proxy models.

If you’re interested in helping us in our playtesting, be sure to download and print some surveys. Fill them out during/after your games and then go to our online survey and tell us about your games.

Changes

A number of changes are included in this playtest packet, both to the first edition of the game as well as to previous playtest packet rules. All playtest packet 3 changes are highlighted in green. Similarly, Playtest Packet 2 changes have been highlighted in blue (if they haven’t been further updated in playtest packet 3 that is). As always, a number of new abilities as well as a number of teams have been added to the respective sections, and we recommend you reprint these sections in their entirety so that you don’t miss anything.

The Teams

Dreadball 2

Speaking of teams, this playtest packet brings us up to a total of 17 teams available for testing. We want to hear as much as we can you guys, so be sure to fill out those surveys! This week’s new teams include:

Human: Void Sirens

Z’zor: Locust City Chiefs

Zee: Koeputki Kolossals

Asterians: Shan-Meeg Starhawks

Rebs: The Unincorporated

Koris: Wu-Ling Wanderers

Note: Some of the model abilities and play stats have undergone changes, see the playtest packet for more information.

What we need to know:

  • How do the teams ‘feel’?
  • How do you like the new teams and their abilities?
  • Do the costs of the teams properly reflect their abilities and stats?

As stated earlier, a few of the teams have undergone some changes here as well. In the last release, the Tenth Moon Tree-shark’s Captain was mistakenly listed as a Jack, when he was meant to be a Striker. Meanwhile, the Chromium Charger’s captain was mistakenly listed with a 4+ armour. As a Keeper he should have had an armour value of 3+.

You will also want to re-read Long Arms and Transform, as both abilities have been modified since the last playtest packet, and look at the Veer-myn Striker’s new ability while you’re at it. Some of the new team’s abilities have changed as well, so read over ‘Portal’ and ‘It Wasn’t Me’ if you’re interested in what has changed for the Koris and Zee respectively.

How can I participate?

Play some games, and tell us about them!

We’re collecting feedback via this dedicated survey, as well as on the Mantic Forums.