Mantic Games Logo FIND A CLUBCLUBS  |   FIND A STORESTORES Companion  |   Vault
 

Dungeon Adventures Designer Interview

19th Apr 2023

Martin Thirlwell




‘Skulking from table to table, snarling and frothing at the maw…the beast was uncontrollable as the red mist descended, leaving all in its path trembling in fear. “Where are my Chocolate Hobnobs?” Ronnie shrieked, as the management team cowered under the meeting room table.’

Phew…I made it back to my desk. That one was scary!

Martin here again! For today’s blog, I sat down with my good friend and most excellent Mantic fan, Andrew Jones, who is the author of the four Dungeon Adventure sets.


MT – Hi Andrew, welcome back to the Mantic Blog. With the launch of Volume 3 and 4 of the Dungeon Adventures, I thought we should get back in touch… So we have two new adventures launching this month. All very exciting! So what are they about?

AJ – Hi Martin! So for this set, we have Beware the Green Rage, where the players have to stop a tide of orcs from destroying nearby villages by killing their leader, and Curse of the Vampire, where they have to try and kill, well, a vampire. The characters are weaker than those who normally try this feat, so they have to try and race against time and kill the creature before the sun goes down!

MT – Sounds like a tonne of fun! Do they link together in any way? Can players use them as stand alone ‘one shot’ as well as build them into existing campaigns?

AJ – These are not linked together. This was decided to allow players to use them as one shots, plug them into their own campaigns, and generally be as flexible as possible.

MT – Is there a progression from Vol. 1 and Vol. 2 into these new sets?

AJ – Each set has a level progression which means you could play each game in sequence, starting at level 3 with Into the Necromancer’s Lair and ending at level 6 with Curse of the Vampire. Also, in terms of game progression, volume 1 was designed to be slightly easier to run than Volume 2 (and onward), which has more complex characters and interactions.

MT – What age and/or experience do the GM and players need to have to enjoy these sets?

AJ – I think pre-written adventures inherently have to be written assuming the GM has some experience running games, but you don’t need much to use the sets. If you are a super experienced GM these sets can be used as a good framework for further expansion. It was entertaining watching the stream of BlueboxRPG and how the GM adapted the game and expanded it for his party – definitely an example of an experienced GM adapting to fit his party.

MT – Has your gaming group used them to run any short campaigns? How was the feedback?

AJ – Yes! We were actually playing a day long session of 5E and I was receiving regular updates from a friend who was running her group through Secrets of the Wizard’s Tower at the same time. The mat and terrain pieces looked great alongside their own hero miniatures. They certainly looked like they were having fun!

MT – Have you seen the range of accompanying products we’ve put together? Did you have any favourites?

AJ – Yes, I love the terrain crate stuff. Especially the tables, bookshelves and library sets  – really helpful for when I have the players attack a study of a well-meaning but ultimately evil and soon-dead wizard.

MT – That’s all for now. Thanks for your words n stuff!

AJ – Thanks. LOVE YOU BYEEE!

Related Products

Dungeon Adventures: Critters

The deep places of the world are far from empty. Creatures make their homes there, preying on the weak and growing strong on the remnants of decaying magic. It is a careless adventurer who does not treat them with caution.

 

Add to wishlist

£20.00
MGTC198

Dungeon Adventures: Denizens of the Abyss

Born of an extra-dimensional realm and energy of pure evil, these demonic creatures are as alien as they are lethal. The very air of the mortal world burns them, every second that they spend away from the embrace of their hellish world is a searing agony on their senses which can be soothed only by slaughter. It is this, as much as their very nature, which makes them so terrifying to face in battle, as they tear into all who face them with wild abandon.

 

Add to wishlist

£20.00
MGTC190

Dungeon Adventures: Dungeon Bosses

New bosses for your players to encounter – from a guitar wielding ogre to a werewolf/dwarf – there’s lots of fun to be had with this great model pack.

Add to wishlist

£20.00
MGTC223

Dungeon Adventures: Dungeon Villains

Bring your adventures to life with these wonderful character models – great for bosses, NPCs or even for assembling a dastardly group of alternative adventurers!

 

Add to wishlist

£18.00
MGTC187

Dungeon Adventures: Flame and Ice Markers

This handy set of 3D markers is great for representing the ongoing effects of fire and magical spells in your games.

Add to wishlist

£12.50
MGTC217

Dungeon Adventures: The Pious

Great as NPCs or alternative antagonists for your heroes to battle, this pack features a range of warrior nuns and paladins – and their faithful pets.

Add to wishlist

£20.00
MGTC220