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Faction Focus: New Veer-Myn Vehicles

25th Sep 2023

Jonny Mann




Hey, Jonny here. This week we are taking an in depth look at some of the new vehicles for Firefight! Today we look at the most insidious of armies – the Veer-Myn.

The most obvious asset available to the Veer-Myn is numbers. Large colonies may have hundreds of Night Crawlers at their disposal and Stalkers will also quickly make dead men of almost any unit they get into combat with. These highly co-ordinated creatures also have the know-how to create an array of unusual contraptions to bring speed and heavy support to the battlefield.


Veer-Myn Saturation Tunneller – 110pts

When a Saturation Tunneller erupts from underground, it does so amidst a thunderous barrage of toxic missiles.

Blast weapons can be pretty devastating but when those weapons are also toxic, you have yourself a very nasty surprise waiting to pop out of the ground and destroy the enemy. Blast (D2) on 4D has the potential for 8 hits, then on top of that, each point of damage can essentially be doubled on a 6+. Add a heavy chem thrower for more infantry destruction or a super heavy ray gun and you can take out aircraft and vehicles too, making this a pretty good all-rounder.


Veer-Myn Shield Tunneller – 120pts

This devious upgrade to the standard tunneller uses technology “acquired” from captured Asterian volunteers.

The tunneller is able to throw out shields capable of absorbing incoming fire, allowing friendly units nearby to advance in relative safety. Keeping your rodent friends within 6″ of the Tunneler as you move towards the enemy offers a great advantage, or better still transport them inside and when they jump out at the enemy so long as they stay within 6″ they will have a safety net, this is particularly devastating if you take the extra compartments to cram more and more Veer-Myn inside.


Tangle Tunneller – 150pts

It was only a matter of time before a warped Veer-Myn mind decided to fuse the idea of a Tangle and a Tunneller together into a burrowing horror.

What’s more terrifying than a drill full of caged rats heading straight at you whilst flinging magic at you, not much and this is replicated in the Command Order, Aura of Dread, making two enemy units take a nerve test. Add to this the Psychic weaponry and you have a horrifying vehicle at your disposal and that’s before you consider its command benefits such as very inspiring and tactician.

These incredible new vehicles are available now via the Mantic online store or via your friendly local games store.


Check back tomorrow to see the new Asterian technology in action. 

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One of the Veer-myn’s most powerful mechanical creations is the Tunneller. The Veer-myn are masters of repurposing the machinery of their hosts and mining equipment is frequently put to especially good use. A Tunneller may be capable of digging through kilometres of rock, literally undercutting any defensive perimeter, only to erupt amidst an enemy’s positions and disgorge gangs of screeching Night Crawlers. Dismissed as a mere rumour for the longest time, or simply believed to be the mad ravings of shell-shocked weaklings, the existence of Veer-myn Tangles has now been confirmed to be no less than a deadly and disturbing fact. It was only a matter of time before a warped Veer-myn mind decided to fuse both these contraptions into one burrowing horror.

 

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Veer-myn Saturation Tunneller

When a Saturation Tunneller erupts from underground, it does so amidst a thunderous barrage of toxic missiles. Woe betide anyone foolish enough to be in the vicinity when it does so.

 

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The Veer-myn are the insidious threat that thrives in the underbelly of the galaxy. These mutant rats and their diabolical weaponry are a scourge that is almost impossible to contain. This set is a great way to start your Veer-myn army, or expand an existing force to challenge your opponents and infest the cities and starships of your foes!

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